add time manager and day/night cycle
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@@ -10,6 +10,7 @@ public class GameManager : MonoBehaviour
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{
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public static GameManager Instance { get; private set; }
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public DialogueManager DialogueManager { get; private set; }
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public TimeManager TimeManager { get; private set; }
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public Inventory Inventory { get; private set; }
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public Storybools Storybools { get; private set; }
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@@ -50,6 +51,7 @@ private void ReloadReferences()
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Instance.DialogueManager.ReloadReferences();
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Instance.Inventory = GetComponent<Inventory>();
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Instance.TimeManager = GetComponent<TimeManager>();
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}
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/// <summary>
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