add time manager and day/night cycle
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@@ -2730,6 +2730,7 @@ GameObject:
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- component: {fileID: 954594192}
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- component: {fileID: 954594191}
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- component: {fileID: 954594190}
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- component: {fileID: 954594195}
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m_Layer: 0
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m_Name: GameManager
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m_TagString: Untagged
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@@ -2825,6 +2826,19 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &954594195
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 954594189}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1b892c02d92dd70419f61cf0ae34b9d8, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TimeManager
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TEST_TEXT_BOX: {fileID: 0}
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--- !u!1 &986462055
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GameObject:
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m_ObjectHideFlags: 0
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