fix quest bug checking wrong conditions
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@@ -0,0 +1,10 @@
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using UnityEngine;
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// Gives a location to be teleported to and displayed on a map. This will be used by
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// the game manager to allow for fast travel
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[System.Serializable]
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public class MapPoint
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{
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public string Scene;
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public Vector3 SpawnPosition;
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}
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