add basic inventory, fading walls
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@@ -0,0 +1,42 @@
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using UnityEngine;
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using UnityEngine.UI;
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// This is the container for the inventory UI slots
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public class InventorySlotUI : MonoBehaviour
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{
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public ItemSlotUI[] slots;
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ItemNameUI itemNameUI;
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ItemDescriptionUI itemDescriptionUI;
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private void Start()
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{
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slots = GetComponentsInChildren<ItemSlotUI>();
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itemNameUI = GetComponentInChildren<ItemNameUI>();
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itemDescriptionUI = GetComponentInChildren<ItemDescriptionUI>();
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}
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public void ShowSlots()
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{
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gameObject.SetActive(true);
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for (int i = 0; i < slots.Length; i++)
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{
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if (GameManager.Instance.Inventory.itemSlots[i] != null)
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{
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slots[i].SetItem(GameManager.Instance.Inventory.itemSlots[i]);
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}
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}
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foreach (ItemSlotUI slot in slots)
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{
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slot.LoadImage(itemNameUI, itemDescriptionUI);
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}
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}
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public void HideSlots()
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{
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itemNameUI.nameText = "";
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itemDescriptionUI.descriptionText = "";
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gameObject.SetActive(false);
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}
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}
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