add basic inventory, fading walls
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@@ -19,13 +19,14 @@ private void Awake()
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else
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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DialogueManager = GetComponent<DialogueManager>();
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Inventory = GetComponent<Inventory>();
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SaveSystem.Load();
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}
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DontDestroyOnLoad(gameObject);
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DialogueManager = GetComponent<DialogueManager>();
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Inventory = GetComponent<Inventory>();
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SaveSystem.Load();
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SaveSystem.Save(); // save off any corruption fixes
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}
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#region Storybool Save/Load
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