add camera position switching for static view rooms

This commit is contained in:
2026-01-12 21:15:03 -06:00
parent 8eea154717
commit 6baa6956bf
23 changed files with 11034 additions and 26 deletions
+5 -1
View File
@@ -64,6 +64,8 @@ MeshRenderer:
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
@@ -85,6 +87,7 @@ MeshRenderer:
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
@@ -115,7 +118,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
itemName: Star Shard
id: 0
id: 1
maxStack: 10
--- !u!135 &7654873247549649761
SphereCollider:
m_ObjectHideFlags: 0