add camera position switching for static view rooms
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@@ -64,6 +64,8 @@ MeshRenderer:
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -85,6 +87,7 @@ MeshRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@@ -115,7 +118,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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itemName: Star Shard
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id: 0
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id: 1
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maxStack: 10
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--- !u!135 &7654873247549649761
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SphereCollider:
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m_ObjectHideFlags: 0
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