add camera position switching for static view rooms
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@@ -11,6 +11,7 @@ public struct SaveData
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{
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public QuestSaveData QuestData;
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public StoryboolSaveData StoryboolData;
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public InventorySaveData InventorySaveData;
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}
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public static string SaveFileName()
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@@ -41,6 +42,7 @@ public static void Save()
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private static void HandleSaveData()
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{
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GameManager.Instance.SaveStoryBools(ref _saveData.StoryboolData);
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GameManager.Instance.Inventory.SaveInventory(ref _saveData.InventorySaveData);
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QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
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}
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@@ -78,6 +80,7 @@ public static void Load()
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public static void HandleLoadData()
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{
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GameManager.Instance.LoadStoryBools(_saveData.StoryboolData);
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GameManager.Instance.Inventory.LoadInventory(_saveData.InventorySaveData);
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QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
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}
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}
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