add camera position switching for static view rooms
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@@ -5,6 +5,7 @@ public class GameManager : MonoBehaviour
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{
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public static GameManager Instance { get; private set; }
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public DialogueManager DialogueManager { get; private set; }
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public Inventory Inventory { get; private set; }
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public Storybools Storybools { get; private set; }
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private void Awake()
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@@ -21,6 +22,8 @@ private void Awake()
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DontDestroyOnLoad(gameObject);
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DialogueManager = GetComponent<DialogueManager>();
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Inventory = GetComponent<Inventory>();
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SaveSystem.Load();
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}
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}
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@@ -43,8 +46,6 @@ public void LoadStoryBools(StoryboolSaveData data)
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}
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}
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#endregion
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public int StarShards = 0; // will replace with inventory system
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}
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[System.Serializable]
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