add pause menu

This commit is contained in:
2026-04-15 20:47:08 -05:00
parent 77625e7ad5
commit 46ec37309d
13 changed files with 5980 additions and 8102 deletions
+5
View File
@@ -14,6 +14,7 @@ public class GameManager : MonoBehaviour
public PlayerManager PlayerManager { get; private set; }
public Inventory Inventory { get; private set; }
public Storybools Storybools { get; private set; }
public PauseMenu PauseMenu { get; private set; }
// Are we currently in a scene transition?
private bool isTransitioningScenes = false;
@@ -52,6 +53,10 @@ private void ReloadReferences()
Instance.DialogueManager = GetComponent<DialogueManager>();
Instance.DialogueManager.ReloadReferences();
Instance.PauseMenu = GameObject.FindWithTag("PauseMenu").GetComponent<PauseMenu>();
Instance.PauseMenu.ReloadReferences();
Instance.PauseMenu.gameObject.SetActive(false);
Instance.Inventory = GetComponent<Inventory>();
Instance.TimeManager = GetComponent<TimeManager>();
Instance.PlayerManager = GetComponent<PlayerManager>();