add pause menu
This commit is contained in:
+393
-4
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m_SortingOrder: 0
|
||||
m_MaskInteraction: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!65 &6854971480795012501
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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||||
m_GameObject: {fileID: 6874027526435261889}
|
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m_Material: {fileID: 0}
|
||||
m_IncludeLayers:
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||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_ExcludeLayers:
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||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_LayerOverridePriority: 0
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||||
m_IsTrigger: 0
|
||||
m_ProvidesContacts: 0
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||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
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--- !u!1 &6923950202799821203
|
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GameObject:
|
||||
m_ObjectHideFlags: 0
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@@ -2748,11 +3138,10 @@ MonoBehaviour:
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||||
- {fileID: 2884873557578242522}
|
||||
- {fileID: 6033266832729015012}
|
||||
- {fileID: 5907675754202653673}
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||||
- {fileID: 6038027350876930962}
|
||||
walkSpeed: 2
|
||||
sprintMultiplier: 1.5
|
||||
gravity: 1
|
||||
jumpForce: 8.01
|
||||
jumpTime: 0.5
|
||||
--- !u!114 &5478143440182735446
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
public Button SaveButton;
|
||||
public Button DeleteSaveButton;
|
||||
public Button QuitButton;
|
||||
|
||||
public void ReloadReferences()
|
||||
{
|
||||
// pull all game objs here
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
SaveButton.onClick.AddListener(SaveSystem.Save);
|
||||
DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9657fbe2c0c3ae74b8f542c62a1f38a2
|
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+136
-4045
File diff suppressed because it is too large
Load Diff
+60
-4051
File diff suppressed because it is too large
Load Diff
@@ -14,6 +14,7 @@ public class GameManager : MonoBehaviour
|
||||
public PlayerManager PlayerManager { get; private set; }
|
||||
public Inventory Inventory { get; private set; }
|
||||
public Storybools Storybools { get; private set; }
|
||||
public PauseMenu PauseMenu { get; private set; }
|
||||
|
||||
// Are we currently in a scene transition?
|
||||
private bool isTransitioningScenes = false;
|
||||
@@ -52,6 +53,10 @@ private void ReloadReferences()
|
||||
Instance.DialogueManager = GetComponent<DialogueManager>();
|
||||
Instance.DialogueManager.ReloadReferences();
|
||||
|
||||
Instance.PauseMenu = GameObject.FindWithTag("PauseMenu").GetComponent<PauseMenu>();
|
||||
Instance.PauseMenu.ReloadReferences();
|
||||
Instance.PauseMenu.gameObject.SetActive(false);
|
||||
|
||||
Instance.Inventory = GetComponent<Inventory>();
|
||||
Instance.TimeManager = GetComponent<TimeManager>();
|
||||
Instance.PlayerManager = GetComponent<PlayerManager>();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using Unity.VisualScripting.Antlr3.Runtime;
|
||||
using UnityEngine;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
@@ -18,7 +19,9 @@ public class PlayerController : MonoBehaviour
|
||||
private CameraController cameraController;
|
||||
private Vector3 moveDir;
|
||||
private bool hasControl = true; // set this to false if we want to stop reading player inputs
|
||||
private bool canUseTools = true; // set this to false if we want to stop reading player tool use
|
||||
private bool isSprinting = false;
|
||||
private bool paused = false;
|
||||
|
||||
// Mathematical plane used to catch the raycast from camera to get direction for
|
||||
// looking at the mouse
|
||||
@@ -39,6 +42,27 @@ void Update()
|
||||
moveDir = Vector3.zero;
|
||||
groundPlane.distance = -DougBody.transform.position.y;
|
||||
|
||||
// TODO: Move input detection somewhere else
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (!paused)
|
||||
{
|
||||
Time.timeScale = 0;
|
||||
canUseTools = false;
|
||||
hasControl = false;
|
||||
GameManager.Instance.PauseMenu.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Time.timeScale = 1;
|
||||
canUseTools = true;
|
||||
hasControl = true;
|
||||
GameManager.Instance.PauseMenu.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
paused = !paused;
|
||||
}
|
||||
|
||||
if (hasControl)
|
||||
{
|
||||
if (!tools[GameManager.Instance.PlayerManager.CurrentToolIndex].inUse)
|
||||
@@ -47,7 +71,7 @@ void Update()
|
||||
TryInteract();
|
||||
}
|
||||
|
||||
ToolUseDetector();
|
||||
CheckWeaponChange();
|
||||
ApplyWalk();
|
||||
|
||||
// TODO: This is just for testing, remove or clean up if used
|
||||
@@ -63,7 +87,11 @@ void Update()
|
||||
}
|
||||
}
|
||||
|
||||
CheckWeaponChange();
|
||||
if (canUseTools)
|
||||
{
|
||||
ToolUseDetector();
|
||||
}
|
||||
|
||||
CheckSprint();
|
||||
ApplyGravity();
|
||||
DoMovement();
|
||||
@@ -257,6 +285,14 @@ public void SetCharacterControl(bool hasControl)
|
||||
this.hasControl = hasControl;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the character's "canUseTools" bool. Tool use input is ignored when false
|
||||
/// </summary>
|
||||
public void SetCharacterCanUseTools(bool canUseTools)
|
||||
{
|
||||
this.canUseTools = canUseTools;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the character's "hasControl" bool. All input is ignored when false
|
||||
/// </summary>
|
||||
|
||||
@@ -41,6 +41,19 @@ public static void Save()
|
||||
File.WriteAllText(SaveFileName(), JsonUtility.ToJson(_saveData, true));
|
||||
}
|
||||
|
||||
public static void ClearSave()
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(SaveFileName());
|
||||
Debug.Log("File deleted successfully. Stop and restart player.");
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
// file doesn't exist, don't need to do anything
|
||||
}
|
||||
}
|
||||
|
||||
private static void HandleSaveData()
|
||||
{
|
||||
GameManager.Instance.SaveStoryBools(ref _saveData.StoryboolData);
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class GrappleGun : Tool
|
||||
{
|
||||
[Header("Grapple Gun Parameters")]
|
||||
public float range;
|
||||
public float hookStickTime;
|
||||
public GameObject hook;
|
||||
|
||||
bool isMoving = false;
|
||||
bool stuckInTarget = false;
|
||||
private Vector3 hookBaseLocation;
|
||||
private Transform hookParent;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
hookBaseLocation = hook.transform.localPosition;
|
||||
hookParent = hook.transform.parent;
|
||||
}
|
||||
|
||||
IEnumerator GoToTarget(Vector3 target)
|
||||
{
|
||||
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
|
||||
isMoving = true;
|
||||
Vector3 startPosition = hook.transform.position;
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < hookStickTime)
|
||||
{
|
||||
float t = elapsedTime / hookStickTime;
|
||||
hook.transform.position = Vector3.Lerp(startPosition, target, t);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Ensure final position is exact
|
||||
hook.transform.position = target;
|
||||
hook.transform.parent = null;
|
||||
isMoving = false;
|
||||
stuckInTarget = true;
|
||||
|
||||
StartCoroutine(MovePlayerToTarget(target));
|
||||
}
|
||||
|
||||
IEnumerator MovePlayerToTarget(Vector3 target)
|
||||
{
|
||||
Transform player = GameManager.Instance.GetPlayerController().transform;
|
||||
Vector3 startPosition = player.position;
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < hookStickTime)
|
||||
{
|
||||
float t = elapsedTime / hookStickTime;
|
||||
player.position = Vector3.Lerp(startPosition, target, t);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
// Ensure final position is exact
|
||||
player.position = target;
|
||||
stuckInTarget = false;
|
||||
|
||||
hook.transform.parent = hookParent;
|
||||
hook.transform.localPosition = hookBaseLocation;
|
||||
isMoving = false;
|
||||
stuckInTarget = false;
|
||||
|
||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
||||
}
|
||||
|
||||
IEnumerator ShootAndMiss()
|
||||
{
|
||||
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
|
||||
|
||||
isMoving = true;
|
||||
|
||||
// move to edge of range and don't stick anywhere
|
||||
Vector3 startPosition = hook.transform.position;
|
||||
Vector3 target = transform.position + (transform.forward * range);
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < hookStickTime)
|
||||
{
|
||||
float t = elapsedTime / hookStickTime;
|
||||
hook.transform.position = Vector3.Lerp(startPosition, target, t);
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
hook.transform.localPosition = hookBaseLocation;
|
||||
isMoving = false;
|
||||
stuckInTarget = false;
|
||||
|
||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
||||
}
|
||||
|
||||
public override void Use()
|
||||
{
|
||||
if (stuckInTarget || isMoving)
|
||||
{
|
||||
StopAllCoroutines();
|
||||
hook.transform.parent = hookParent;
|
||||
hook.transform.localPosition = hookBaseLocation;
|
||||
isMoving = false;
|
||||
stuckInTarget = false;
|
||||
|
||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, transform.forward, out hit, range))
|
||||
{
|
||||
StartCoroutine(GoToTarget(hit.point));
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(ShootAndMiss());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UseAlt()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70102eddcaad3044d9ac0ec62519caad
|
||||
+5170
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d1ef2b53d3ef0446852da522af66b73
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user