make cam zoom public, fix mouse rotation
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@@ -7,7 +7,7 @@ public class CameraController : MonoBehaviour
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{
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private bool isTracking = false; // don't track when parented
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private bool returningHome = false; // cam is on its way home
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private float baseCamSize = 7; // this is how "zoomed" the ortho cam is
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public float baseCamSize = 7; // this is how "zoomed" the ortho cam is
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private float camMovementTime = 0.9f; // how much time to switch cam positions
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private float moveSpeed;
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