doug basic movement
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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public GameObject DougBody;
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public float walkSpeed;
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void Update()
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RotatePlayerTowardMouse();
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Walk();
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void Walk()
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transform.position += DougBody.transform.forward * Input.GetAxis("Vertical") * walkSpeed * Time.deltaTime;
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transform.position += DougBody.transform.right * Input.GetAxis("Horizontal") * walkSpeed * Time.deltaTime;
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Reference in New Issue
Block a user