save tool between scenes and in save file
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@@ -13,6 +13,7 @@ public struct SaveData
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public StoryboolSaveData StoryboolData;
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public InventorySaveData InventorySaveData;
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public TimeSaveData TimeSaveData;
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public PlayerSaveData PlayerSaveData;
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}
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public static string SaveFileName()
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@@ -45,6 +46,7 @@ private static void HandleSaveData()
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GameManager.Instance.SaveStoryBools(ref _saveData.StoryboolData);
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GameManager.Instance.Inventory.SaveInventory(ref _saveData.InventorySaveData);
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GameManager.Instance.TimeManager.SaveTime(ref _saveData.TimeSaveData);
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GameManager.Instance.PlayerManager.SavePlayerData(ref _saveData.PlayerSaveData);
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QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
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}
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@@ -84,6 +86,7 @@ public static void HandleLoadData()
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GameManager.Instance.LoadStoryBools(_saveData.StoryboolData);
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GameManager.Instance.Inventory.LoadInventory(_saveData.InventorySaveData);
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GameManager.Instance.TimeManager.LoadTime(_saveData.TimeSaveData);
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GameManager.Instance.PlayerManager.LoadPlayerData(_saveData.PlayerSaveData);
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QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
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}
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}
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