save tool between scenes and in save file
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@@ -11,6 +11,7 @@ public class GameManager : MonoBehaviour
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public static GameManager Instance { get; private set; }
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public DialogueManager DialogueManager { get; private set; }
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public TimeManager TimeManager { get; private set; }
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public PlayerManager PlayerManager { get; private set; }
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public Inventory Inventory { get; private set; }
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public Storybools Storybools { get; private set; }
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@@ -26,6 +27,7 @@ private void Awake()
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if (Instance != null && Instance != this)
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{
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Destroy(this.gameObject);
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return;
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}
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else
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{
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@@ -52,6 +54,7 @@ private void ReloadReferences()
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Instance.Inventory = GetComponent<Inventory>();
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Instance.TimeManager = GetComponent<TimeManager>();
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Instance.PlayerManager = GetComponent<PlayerManager>();
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}
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/// <summary>
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