movement no longer uses mouse, fix room cam bug, larger shovel hitbox

This commit is contained in:
2026-02-19 20:08:58 -06:00
parent d2408dabd3
commit 08095945bc
4 changed files with 57 additions and 28 deletions
+14 -11
View File
@@ -36,21 +36,24 @@ void Update()
void Walk()
{
moveDir = Vector3.zero;
if (!characterController.isGrounded)
{
moveDir.y -= gravity * Time.deltaTime;
}
float verticalMovement = 0;
float horizontalMovement = 0;
if (!isDigging)
{
Vector3 verticalMovement = DougBody.transform.forward * Input.GetAxis("Vertical") * walkSpeed * Time.deltaTime;
Vector3 horizontalMovement = DougBody.transform.right * Input.GetAxis("Horizontal") * walkSpeed * Time.deltaTime;
moveDir += verticalMovement + horizontalMovement;
verticalMovement = Input.GetAxisRaw("Vertical");
horizontalMovement = Input.GetAxisRaw("Horizontal");
}
characterController.Move(moveDir);
moveDir = new Vector3(horizontalMovement, 0, verticalMovement).normalized;
moveDir *= walkSpeed;
if (!characterController.isGrounded)
{
moveDir.y = -gravity;
}
characterController.Move(moveDir * Time.deltaTime);
}
void DigDetector()