using UnityEngine;

[System.Serializable]
public class Dialogue
{
    public string charName;
    public bool isActive = false;

    public DialogueLine[] sentences;
}

[System.Serializable]
public class DialogueLine
{
    // is Doug or the character talking? Let's convo have 2 sides
    public bool isDoug;

    [TextArea(3, 10)]
    public string line;
}
