using UnityEngine;

// Gives a location to be teleported to and displayed on a map. This will be used by
// the game manager to allow for fast travel
[System.Serializable]
public class MapPoint
{
    public string Scene;
    public Vector3 SpawnPosition;

    public MapPoint(string scene, Vector3 spawnPosition)
    {
        this.Scene = scene;
        this.SpawnPosition = spawnPosition;
    }
}
